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开发日志

Tinto Talks #5 阶级
欢迎来到第五期 Tinto 会谈,我们将在这里讨论我们即将推出的代号为「凯撒计划」的绝密游戏的设计。 Welcome to the fifth Tinto Talks, where we talk about the design for our upcoming top secret game with the codename ‘Project Caesar.’ 朕即国家!哦,你说的是阶级,抱歉..不是我.. The state is me! Oh, you meant E-state, sorry.. not me .. 今天我们将详细介绍游戏中的核心系统之一,谈谈阶级是如何运作的。 Today we will go into detail about one of the core systems in the game, and talk about how estates work. 首先,凯撒计划中有四个等级,它们大多与社会阶层一一对应:贵族、教士、市民和平民。还有代表国家本身的王室。(后续已增加至五种或更多) First of all, there are four estates in Project Caesar, which mostly map 1 to 1 with a social class: Nobility, Clergy, Burghers and the Commoners. There is also the Crown, which represents the state itself...
Tinto Talks #4 政府机制
欢迎来到第四期TintoTalk Welcome to the fourth iteration of Tinto Talks! 今天,我们将为您介绍游戏中政府的不同机制。之后会有开发日志详细介绍这些内容。 Today we’ll give you an overview of the different mechanics of the Government part of the game. There will be development diaries going into much more detail for these later on. 政府类型 首先,游戏中有5种不同的政府类型,这在很大程度上限制了玩家可以使用的机制。例如,一个共和国无法进行皇室联姻,而草原部落与其他类型的国家相比,战争、和平与征服的机制大相径庭。 First of all, we have 5 different government types in the game, which determines a fair bit of what type of mechanics you get access to. As an example, a Republic does not have access to royal marriages, and a Steppe Horde has a different view on how war, peace and conquest works compared to other types of countries. 君主制,适用正统性 共和制,适用共和传统 神权制,适用奉献度 草原游牧部落,适用游牧团结...
Tinto Talks #3 人口
欢迎来到 Tinto Talks 的第三周,我们将在这里讨论我们即将推出的游戏,其代号为「凯撒计划」。今天,我们将深入探讨一些可能会引起争议的问题。如果我们回到我们在第一篇开发日记中提到的一个支柱「可信的世界」,它有 4 个子支柱,其中两个对于今天来说很重要。 Welcome to the third week of Tinto Talks, where we talk about our upcoming game, which has the codename “Project Caesar.” Today we are going to delve into something that some may view as controversial. If we go back to one of the pillars we mentioned in the first development diary, “Believable World,” it has 4 sub pillars, where two of them are important to bring forward to today. 人口 Population 人口的模拟将成为经济、政治和战争一切事物的基础。 The simulation of the population will be what everything is based upon, economy, politics, and warfare. 模拟,而不是桌游 Simulation, not Board Game...
Tinto Talks #2 地图
欢迎来到 Tinto Talks 的第二周,我将在这里谈论我们新的绝密游戏的设计,我们将其称为「凯撒计划」。今天我们将深入探讨大家最喜欢的话题——地图! Welcome to the second week of Tinto Talks, where I talk about the design we have for our new top secret game, which we refer to as “Project Caesar.” Today we’ll delve into everyone's favorite topic, MAPS! 让我们从为新游戏选择的地图投影开始。过去我们使用过墨卡托或米勒投影,正如你们都知道的那样,它有一些严重的缺点。由于我们仅考虑使用圆柱形地图,因此我们必须选择其中最不坏的,这就是我们使用高尔立体投影的原因。 Let's begin with the projection we chose for this game. In the past we have used the Mercator or Miller projection which has some severe drawbacks, as you are all aware of. As we are restricted to a cylindrical map, we had to pick the least bad of them, which is why we went with the Gall Stereographic projection...
Tinto Talks #1 凯撒计划
大家好,欢迎来到……话说,这到底是什么? Hello everyone and welcome to .. yeah, what is this really? 这是一款名为「Tinto Talks」的游戏吗?当然不是的。 Is this a game called “Tinto Talks?” No.. not really. 首先,Tinto 代表「Paradox Tinto」,这是我们于 2020 年在锡切斯(巴塞罗那南部城镇)创立的工作室,有几个人和我一起从 PDS 搬到了西班牙。现在我们发展到近30人了。现在,这已经不重要了,那么「会谈」部分呢?好吧…… First of all Tinto stands for “Paradox Tinto”, the studio which we founded in Sitges in 2020, with a few people moving down with me from PDS to Spain. We have now grown to be almost 30 people. Now, that is out of the way, what about the “Talks” part? Well… 很长一段时间以前,当我们正式准备制作一款游戏时,大家才开始进行讨论。在几乎被遗忘的过去,我们制作游戏的时间大约是 8-9 个月。我记得我们正式宣布 Vicky2 时只用了 2 个模型截图和半页的想法。 A long time ago, we started talking about a game as soon as we started working on it. Back in...
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