
欢迎来到另一场 Tinto 会谈,现在我们正在进行这款超级秘密游戏的第11期会谈!这次我们谈论军事问题,以及征召兵、雇佣兵和正规军团之间的区别。
Welcome to another Tinto Talks, and now we are up to the eleventh of these about this super secret game! This time we talk about military matters, and the differences between levies, mercenaries, and regular regiments.
但首先……
今天,我们 Paradox Tinto 发布了 EU4 的《变革之风》扩展包!
But first..
Today, we at Paradox Tinto are releasing our Winds of Change expansion for EU4! Check out the video my team made at
如果发布顺利,我可以要求团队在本周晚些时候开始发布地图反馈帖子!
And if the launch goes well, I can ask the team to start the map feedback posts later this week!
军事组织
Military Organization
虽然「凯撒计划」有大量不同类型的军事单位,但它们都属于四种不同军种之一:步兵、骑兵、炮兵或辅助部队。步兵通常是大多数军队的主体,其他类别则在战役中扮演着特定的角色。
While there is a very large number of different types of units, they all belong to one of four different categories: Infantry, Cavalry, Artillery, or Auxiliary. Infantry is usually the bulk of most armies, and the other categories have specific roles in a campaign.
军团的规模随着时间的推移而变化,最早的步兵团规模为 100 人,而在游戏结束时,每个步兵团大约有 3,200 人。骑兵、炮兵和辅助部队有不同的规模。
The size of a regiment varies over time, with the earliest Infantry Regiments using 100 men, while at the end of the game, there are around 3,200 men in each infantry regiment. Cavalry, Artillery, and Auxiliary units have different sizes.
我们还将军团分为征召兵团、雇佣军团或正规军团。任何军队都可以自由地将它们重新排列成他们想要的任何编队,并允许玩家以他们认为合适的方式分割他们的军团。因此,如果你想让雇佣军公司的一半兵力在一支军队中,而另一半在另一支军队中,那么在这款游戏中这是完全可以的。
We also categorize a regiment as either a levy, a mercenary, or a regular regiment. Any army can freely rearrange those into any stack they want, and split up their regiments as the player sees fit. So if you want to have half of a mercenary company in one army and the other in another army, then that is perfectly fine in this game.
这是一些文化可以使用的自第一个时代以来的独特骑兵部队。
This is a unique cavalry unit from the first age that some cultures have access to.
征召兵
Levies
首先,我们有征召兵系统,你可以召集身强力壮的战士组成一支战斗部队。这为你提供了很多可以为你而战的人,但征召兵有一些小缺点。首先,当你没有处于战争状态或面对叛乱分子时,你不能召集它们。其次,当你召集你的征召兵时,你召集的那些人口的数量会减少,以代表去参加战争的人口,征召兵中的任何死者都会永久的失去人口。说到这一点,征召兵可以说不会积累任何战斗经验,你无法直接控制你得到的军事单位类型。另一个小缺点是征召兵在召集期间不会得到任何补充。征召兵被召集的省份也会减少粮食和原材料的生产。
First of all, we have levies, where you can raise your able-bodied fighting men into a fighting force. This provides you with a lot of people who can fight for you, but the levies have a few slight drawbacks. First of all, you can only raise them when you are at war or facing rebels. Secondly, when you raise your levies those pops you raise them from are decreased in size to represent the pops going off to war, and any dead men in a levy is population permanently lost.. Speaking of that, levies do not spawn with any experience to speak of, and you have no direct control over the type of units you get. Another slight drawback is that levies do not reinforce during a campaign either. A province where the levies have been raised will also produce less food and raw materials.
您可以召集你所有的征召兵,也可以单独召集任何省份的征召兵。
You can either raise all your levies, or from any province individually.
召集瑞典王国所有的健全男子,我们将拥有 12,000 名男子!
Raising all able-bodied men in the Kingdom of Sweden will get us 12,000 men!
雇佣军
Mercenaries
世界上有很多雇佣军公司,每个地区至少都有几个可以招募的。然而,这些雇佣军公司并不是无穷无尽的免费劳动力,因为其他国家可能会先于你招募他们。与雇佣军公司签订的合同至少持续两年,当然如果您愿意,您可以延长合同。有关如何招募雇佣军的更多信息,请关注稍后的 Tinto 会谈。
There are many mercenary companies available in the world, and each area has at least a few possible to recruit. However, these are not endless free manpower, as other nations may be recruiting them before you can. A Mercenary Company signs up for at least a 2-year contract, but you can extend the contract if you so desire. More on how mercenaries can be recruited in a later talk.
正规军团
Regular Regiments
您的正规军由您不想解散且需要人力招募的军团组成。但这种招募并不是在任何地方都可以进行的,因为你需要特殊的建筑物来招募军事单位。通常,这些是同一类型的建筑物,也为您提供人力。随着时间的推移,你将从拥有仅仅提供少量人力的特殊建筑,发展到能够在你的核心文化地点建立征兵中心。
Your regular army consists of the regiments that you do not want to disband and they require manpower to recruit. This recruitment can not be done everywhere though, as you need special buildings to allow recruitment of military units. Usually, these are the same type of buildings that also provide you with manpower. As the ages go by, you go from only some special buildings providing a minuscule amount of manpower to being able to build Conscription Centers in your core culture locations.
人力
Manpower
说到人力,在凯撒计划中,这主要是由建筑物产生的。现在你可能会问,既然有了POPs,为什么还需要人力呢?嗯,对我们来说,人力代表了可以在军队中使用的或多或少受过半训练的人员。重要的是,每当一个军团失去人力时,无论是由于消耗还是战斗,你也会失去人口。
Speaking of manpower, in Project Caesar this is primarily generated by buildings. Now you may ask, why do we need manpower when we have pops? Well, for us, manpower represents the more or less semi-trained men that can be used in a military force. And what is important, whenever a regiment loses strength, be it from attrition or combat, you will lose pops as well.
这是蒙古草原游牧部落独有的建筑。
This is a unique building for Mongol steppe hordes.
在人力方面需要考虑的另一个方面是,凯撒计划没有兵力限制,但相反,你受到可以维持的军团数量的限制。每个团每个月都需要一些人力来维持目前的兵力水平。
One other aspect to take into account when it comes to manpower is that Project Caesar does not have force limits, but instead, you are limited by how many regiments you can maintain. Every regiment requires some manpower each month to maintain the current level of troops.
每个月还需要相当数量的物资,如果无法获得,士气就会下降,无法补充或维持现有的兵力。
It also requires a fair amount of goods each month, and if it does not have access to it, morale will drop, and it will not be able to reinforce or maintain its current strength.
正如您可能在上面的一些截图中注意到的那样,军事单位确实具有相当多的独特属性。有一些适用于您所在国家/地区的常见属性。
As you may have noticed in some of the screenshots above, units do have a fair bit of unique attributes. There are some common ones for your entire country.
- 训练度,影响受到的伤害和造成的伤害。
- 军事战术,影响所受的伤害。
- 军队士气,这会影响你的军队在崩溃前愿意战斗的时间。
- 步兵、骑兵、炮兵和辅助部队战斗力,影响该军种造成的伤害。
- Discipline, which impacts damage taken and damage done.
- Military Tactics, which impacts damage taken.
- Army Morale, which impacts how long your armies are willing to fight before breaking.
- Infantry, Cavalry, Artillery & Auxiliary power, which impacts damage done for that category.
还有陆军传统,它主要是从你的军队的平均经验中获得的,可以通过训练来增加,并影响你的军队的士气和攻城能力,同时也会慢慢地将你推向陆军vs海军社会价值观的陆军方向。
There is also the Army Tradition, which is gained primarily from the average experience of your armies, which can be increased by drilling them, and impacts the morale & siege ability of your armies, while also slowly pushing you towards land on the land vs naval societal values.
这还并不是与军事系统有关的一切,因为我们计划还有关于海军,关于后勤,关于作战系统的会谈。
This is not everything related to military, as we have a talk about the navies, a talk about logistics and a talk about our combat system planned as well.
然而,下周,我们将带来一些完全不同的、相当新颖且独特的功能。
Next week, however, we will be back with something completely different, and rather new and unique features.