
欢迎来到第七期Tinto会谈,在这里我们谈论「凯撒计划」代号背后的一些超级秘密的东西。
Welcome to the seventh edition of Tinto Talks, where we talk about really super secret stuff, that is hidden behind the code name of ‘Project Caesar’.
今天我们来浏览一下凯撒计划中的经济构成。很显然,我们不得不在之后的 Tinto 会谈中再去更详细地讨论其中一些方面。今天,我们将首先了解游戏中一个国家的收入和支出。
Today we’ll look into what makes up the economy in Project Caesar. Obviously, we’ll go into much more detail on some of these aspects in later Tinto Talks. Right now though, we’ll go through the incomes and expenses of a country in the game.
每个月你都要尽量的维持收入和支出的平衡,如果你的余额为正,你的金币就会增加,你就可以用这些金币来投资其他东西。
Every month you have running incomes and expenses that need to be balanced, and if your balance is positive, your gold is increased and you can use that gold to invest in other things.
要维持收入和支出的平衡,当然需要有滑条。像《Imperator》那样,只有几个可选的税收或开支选项按钮并不适合具有深度经济游戏玩法的 GSG(Grand Strategy Game大战略游戏)。
And with balancing incomes and expenses, of course there are sliders. Having some buttons for just a few possible options for taxes or expenses, like in Imperator, is not really fitting for a GSG with deep economical gameplay.
收入
Incomes
如果我们从收入开始,必然会涉及到贸易相关的收入(这是我们将在 5 月初的会谈中会深入研究的一个系统),以及与外交相关的收入。您还可以将某个省份(注意不是地点)当地市场无法储存的剩余食物出售以获得金币。不过,这些都不是您可以使用任何滑条直接控制的。
If we start with income, you have trade-related incomes, which is a system we will delve deep into in early May, as well as diplomatically related income. You also gain gold from provinces (not locations) that sell surplus food they can not store in their local market. Neither of these you directly control with any slider though.
不过,大多数国家的大部分收入将来自税收,而凯撒计划中的税收与以前确实有所不同。首先,每个阶级都有一个可能的税基,我们将在下周深入探讨这个概念。您可以尝试向他们征税,但每个阶级都有您可以向他们征收的最高税收的限制,这取决于您的法律和他们的特权,以及他们在您的国家拥有多少权力。你向他们征收的税越高,他们的满意度平衡值就越低。影响税收的一些例子包括天主教限制对神职人员的税收,以及贵族的「Auxilium et Consilium」阶级特权,这减少了他们缴纳的税收。
The bulk of most countries' income will come from taxes though, and taxes in Project Caesar are really different than before. First of all, every estate has a possible tax base, a concept we will delve into much more detail next week. This you can attempt tax from them, but every estate has a maximum tax you can take from them, which depends on your laws and their privileges, and how much power they have in your country. The higher the tax you take from them, the lower their satisfaction equilibrium becomes. Some examples of tax affecting things include the Catholic religion which limits the taxes on Clergy, and also the ‘Auxilium et Consilium’ estate privilege for the nobles, which reduces the tax they pay.
最后,基于我们的一些旧游戏中已经存在的东西,我们加入了铸币收入。现在你可能会问这是什么?铸币是指通过铸造更多货币来获得更多钱的可能性。只是它有一个小小的缺点,就是你铸造得太多就会增加通货膨胀。
Finally, for something that has existed in some older of our games, we have minting. Now what is that you may ask? Minting is the possibility to get more money by printing more coins. It just has the slight drawback of increasing your inflation the more you do it.
在这里,我们可以选择对平民征收更多的税……
Here we have the possibility to tax the commoners a fair bit more…
支出
Expenses
我们都喜欢获得金币,但遗憾的是我们也必须花费它,虽然我们可以减少一些支出,但我们无法完全避免所有支出。
We all do love gaining gold, but sadly we also have to spend it, and while we can reduce some of the spending, we can not completely avoid all of it.
首先,我们有宫廷支出。这与你所在国家的经济基础直接相关,如果你花费的金币少于预期,你的正统性或同等适用的政府力量将随着时间的推移而下降,而你花费的越多,正统性就会增加。进步、法律和其他因素都会影响您在这里需要花多少钱。
First of all, we have the Cost of the Court. This is something that is directly correlated to the economic base of your country, and if you spend less gold than expected, your legitimacy, or equivalent applicable government power, will decrease over time, and the more you spend, the more legitimacy can increase. There are advances, laws, and other things that impact how much you need to spend here.
接下来是你的常备陆军和海军的维护成本,提供较少维护费将会降低他们的战斗能力。这对于我们的GSG游戏来说并不是什么新鲜事,所以我不知道为什么我需要在这里提到这一点。
Then we have the cost for your standing army and navy, where spending less reduces their fighting capability. This is nothing new to our GSG games, so I am not sure why I need to mention this here.
要塞维护费是我们游戏中的另一项常见经济支出,这款游戏也有。如果你不付钱,驻军就不会留下来。
Fort Maintenance is another common economic expense from our games, which is here as well. If you don’t pay, garrisons don’t tend to stick around.
文化支出,这是一个全新的概念,它将在文艺复兴时代出现,你可以通过投资金钱来获得[以后再说],同时也会影响你的威望。
Culture, this is an entirely new concept, which will become available in the Age of Renaissance, where you can invest money to get [TO BE TALKED ABOUT LATER], while also impacting your prestige.
您还可以决定您希望在殖民特许状上花费多少钱,这是我们将在今年晚些时候讨论的新系统。
You can also decide how much you wish to spend on your colonial charters, which is a new system we will talk about later this year.
最后,可以通过滑条影响的最后一件事是您对稳定性的投入。所需投入的成本取决于您所在国家的大小,不同的法律和社会价值观也会对其产生影响。稳定性本身的范围是 +100 到 -100,并且会自行衰减到 0。除了此处提到的投入金币之外,还有两种方法可以影响您的稳定性增益。其中之一与内阁系统有关,但另一个是由国家构成形式的差异所导致的更长期影响,因为它取决于您的国教神职人员占总人口的数量。
Finally, the last thing you can impact with a slider is your investment in stability. The cost for how much your investments are needed depends on the size of your country, with different laws and societal values impacting it as well. Stability in itself ranges from +100 to -100, and will decay towards 0 on its own. There are two other ways to impact your stability gain, besides investing gold as mentioned here. One of them relates to the cabinet system, but another is a more long-term impact from how your country is built up, as it is based upon how many clergy pops you have of your state religion compared to the total population.
此外还有其他费用,如下图所示,但值得一提的是,缺乏食物的省份会尝试从当地市场购买。
There are other expenses as you can see below, but one important thing to mention is that provinces that lack food will try to buy it from the local market.
也许我们应该削减我们的舰队,也许我们不需要所有那些堡垒。我们的常备军留下200名勇敢的步兵就足够了!
Maybe maybe we should cut down on our fleet, and maybe we don’t need ALL those forts. Our standing army of 200 brave footmen is enough!
下周我们将更深入地讨论税基如何运作、食品系统如何运作以及其他一些相关的问题。
Next week we’ll talk more in depth about how the tax base functions, how the food system works, and some other related issues.