
欢迎大家来到第17期Tinto Talks。在这个愉快的周三,我们继续为大家一点点揭开你想象不到的最神秘的游戏——「凯撒计划」的面纱。
Welcome everyone to the 17th Tinto Talks, in this Happy Wednesday, we will give you further information about the most secret game you could ever think of, the one with the codename Project Caesar.
今天我们将深入探讨游戏中的人口系统及其运作机制。
Today we will delve into the depths and mechanics of how the population system of the game actually works.
首先回顾一下,我们有六个不同的社会阶层:贵族、神职人员和市民被视为上层阶级,而农民、部落民和奴隶则构成了其他三个阶层。每个地点都有人口,每个社会阶层、文化和宗教的组合在游戏中创造了一个独特的「pop」。这个pop可能包含1个人,也可能包含2.5亿人,但仍被称为「pop」。
As a recap, we have 6 different social classes, with Nobles, Clergy & Burghers viewed as upper class, while Peasants, Tribesmen & Slaves make up the other three. Every location has a population, and each combination of social class, culture and religion creates a unique “pop” in the game. That Pop may contain 1 person, or 250 Million, but it is still referred to as a “pop”.

设计借鉴了我十几二十年前制作的一款老游戏……用户界面有点临时搭建的感觉,但我喜欢它的浏览功能。
Design copied from an old game I made a decade or two ago… UI is a bit placeholdery, but i like the browsing capabilities..
人口容量
Population Capacity
每个地点都有一个人口容量,这取决于许多因素。核心因素是植被、地形和气候,而建筑和发展度也会增加人口容量。如果你的人口超过了当前容量,那么这对迁移吸引力和人口增长有很大影响。
Each location has a population capacity which depends on quite a lot of factors. The core of it is vegetation, topography and climate, while the amount of buildings and development increases it as well. If your population is higher than its current capacity, then there is a very large impact on its migration attraction and population growth.
虽然在一个地点内农民、奴隶或部落成员的数量没有限制,但上层阶级人口的数量是有限的,这取决于该类型pop的基础设施。当然,如果他们的阶级有钱,他们往往会想要建造增加自己人数的建筑,以进一步提升他们在国家中的权力。
While there are no restrictions on how many peasants, slaves or tribesmen there can be in a single location, the amount of upper class pops there can be is limited, and depends on what infrastructure there exists for that type of pop. Of course, if their estates have money, they tend to want to construct buildings that increase how many they are to further increase their power in the country.
你需要上层阶级pop的原因很多,而不仅仅是创建一个「人人都是农民」的平等社会,因为资本经济在这个时代的发展严重依赖于市民,因此你需要有相当数量的市民。你也需要拥有国教的神职人员,因为他们有助于稳定,而拥有适当文化的贵族将有助于你的外交和战争。
There are reasons why you want upper class pops, and not just always creating an egalitarian “all are peasants” society, and that is when the capital economy developing during this era depends heavily on burghers, so you want to have a fair amount of those. You also want clergy of your national religion as they will help with stability, and having nobles of proper culture will help with your diplomacy and warfare.

从特定阶层征召军队,会减少该阶层的最大人口。
Having levies raised from a specific class, reduces the maximum population there can be for that certain class.
晋升与降级
Promotion & Demotion
如果某个社会阶层可以容纳更多人口,人口会随着时间的推移晋升为该阶层。虽然有一个基础值,但每月晋升为像贵族这样的阶层的人数只占一小部分。如果你希望在你的国家加快这一进程,可以使用内阁成员来增加它。有许多因素会影响人口晋升的速度,有些影响整个国家,有些则更为局部,例如在遭到破坏或缺乏控制力时。降级发生在你的人口超过容量时,并且会比晋升快得多。
If there can be more pops of a certain social class, pops will promote to become that class over time. While there is a base value, promoting to some classes like nobles will just be a fraction of that each month. If you wish to speed this up in your country, you can use a cabinet member to increase it. There are many factors that impact how quickly pops can be promoted, some are affecting your entire country, some others are more local, like during Devastation or a Lack of Control. Demotion happens when you have pops over your capacity, and will happen much, much quicker than promotion.

每月有16个农民会在卡尔马被晋升为所需的阶层。
16 peasants will be promoted every month to become what is needed in Kalmar...
人口增长
Population Growth
只有农民和部落民会自然增长,但所有类型的pop都会因负增长而减少。
Only peasants and tribesmen grow organically on their own, but all types of pops can die off from negative growth.
人口过多、缺乏食物、厌战和战争破坏对人口增长有显著负面影响,而有充足的土地和食物会提高人口增长率。
Overpopulation, Lack of food, War exhaustion and Devastation have a significant negative impact on population growth, while having access to free land & lots of food increases the growth.
此外,人口还会直接因疾病和战争而死亡。
Not to forget, the population can die directly from diseases and warfare as well.

和平且宜人的环境下,人口应会良好增长。
Peaceful and nice, the population should grow nicely here…
同化
Assimilation
同化是一个非常缓慢的过程,如果人口属于你的国家不接受的文化,他们会在核心地点同化为主要文化。社会价值观和缺乏控制力对同化有显著影响,但有些建筑和其他因素也会影响同化。在大多数人口稠密地区,人口的自然增长会超过同化。然而,你可以通过内阁行动增加特定省份的同化。
Assimilation is a very slow process, and pops will assimilate to the primary culture in core locations if they belong to a culture that your country does not appreciate. Societal Values and Lack of Control have a significant impact on this, but there are buildings and other things that can impact it. In most majorly populated areas the natural growth of pops will outpace the assimilation. However, there is a cabinet action where you can increase assimilation in a specific province.

遗憾的是在这个地点,同化进程很慢,下个月只有3个人口同化。
Sadly this is a slow process in this location, 3 pops will assimilate next month..
皈依
Conversion
皈依与同化类似,但有两个主要区别。首先,某些的情况下可能会有机制和系统能改变人口的宗教信仰,而这可能不是你国家所希望的。其次,默认情况下宗教不会自然转化,你必须通过内阁在省份内强制执行宗教转化。每月能转化的人口数量取决于你可能拥有的建筑、社会价值观、可实施的法律或赋予神职人员的特权。如果你的神职人员非常强大,转化会更快。
Converting pops works similarly to assimilation, but there are two major differences. First of all, there are mechanics and systems that sometimes change the religion of pops from what your country may desire. Secondly, there is normally no conversion, but you have to actively enforce religious conversion in a province by using a cabinet. The amount of the population that convert each month depends on what type of buildings you may have, your societal values, laws you can enact, or the privileges given to the clergy. If your clergy is very powerful as well, conversion is quicker.

0基础皈依的103.26%仍然是0人口。
103,26% of 0 base conversion is still going to be 0 pops.
迁移
Migration
人口有多种方式迁移,关于游戏的殖民方面的多种迁移方式将在以后的Tinto Talks中讨论。还有一些涉及迁移的内容,其中事件、灾难或其他脚本内容会设置从一个地方到另一个地方的特定迁移。
There are several ways for pops to migrate, multiple ones regarding the colonization aspect of the game will be talked about in a later Tinto Talks. There is also content that does migration, where events, disasters or other scripted content will set up specific migration from one place to another.
不过,也有自然迁移机制,人口会在地点之间移动。人口会从负迁移吸引力的地点迁移到同一市场中迁移吸引力更高的地点。上层阶级人口通常被允许迁移,而许多国家不允许他们的农民自由迁移。
However, there is also a natural migration mechanic, where the population will move between locations. Pops will move away from locations that have a negative migration attraction, and will go to one with higher migration attraction in the same market. Upper class pops are usually allowed to migrate, while not many countries allow their peasants to move freely.
你还可以使用内阁来做一点其他事情,可以让内阁成员领导驱逐某个省份的人口,严重降低他们的迁移吸引力,而另一个内阁成员可以吸引人们到另一个省份。你也可以在人口稀少的地点建造建筑以吸引人口迁移到那里。
As for other things, you can use your cabinet to control this, where you can have one member of the cabinet leading an effort to expel people from one province, severely reducing their migration attraction, while another one could attract people to another province. You can also construct buildings in lowly populated locations to attract pops to move there.

卡尔马的石材价格并不诱人,但这里安宁且有大量土地可用。
The price of stone in Kalmar is not inviting, but it's calm and plenty of land is available..
识字率
Literacy
每个pop还会记录其识字率,有建筑、进步、法律和其他因素会影响其增长速度和最高水平。国家的平均识字率会影响该国的研究速度,而人口的识字率会影响他们的满意度。然而,该地点同一社会阶层的平均识字率会对该地点的某些方面产生直接影响。比如,某个地点贵族的平均识字率会影响控制增长的速度,而奴隶的平均识字率会增加该地点的动乱。
Each pop keeps track of its own literacy as well, and there are buildings, advances, laws and other things that impact how quickly it can grow and how high it can be. The average literacy of a country has an impact on the research speed of that country, and the literacy of a pop has some impact on its satisfaction. However, there is also an immediate impact on the location of the average literacy of all of the same social class. Amongst other things, the average literacy of the nobles in a location has an impact on how quickly control can increase there, and the average literacy of slaves in a location increases the unrest of the location.

识字的市民从长远来看肯定会让你更富有。
Literate Burghers will definitely make you richer over the long term..
人口需求
Population Needs
每个pop都有其对商品的需求,如果他们无法获得这些商品,他们的满意度会降低。人口所需的商品取决于他们的社会阶层、文化、宗教和居住地。他们也可能在知道某些商品后才开始关心这些商品,比如烟草的需求只有在欧洲pop真正知道它时才会出现。显然,寒冷气候中的人们需要更多的木材或煤炭,而耆那教人口根本不需要皮毛。
Each pop has its own needs for goods, and if they can’t get all of those goods, their satisfaction will be lower. The goods that a pop requires depend on their social class, their culture, their religion and where they live. They also may start caring about goods when they know about them, as the demand for tobacco will only appear in Europe when the pops actually know about it. Obviously people in colder climates want more lumber or coal, while a Jain pop is not wanting any fur at all.

我不太确定这些市民为什么需要汞。
I am not entirely sure why these burghers want mercury…
满意度
Satisfaction
人口需求通过两种方式影响他们的满意度。如果他们无法获得所需的商品,满意度会降低。然而,商品的价格也会影响他们的满意度,如果价格高,满意度会下降,但如果你能让在他们居住的市场中以更便宜的价格获得所需商品,他们的满意度会增加,但他们的识字率会影响他们对价格影响的理解程度。
The population needs impact their satisfaction in two ways. If they can't get the goods that they want, it's a penalty to their satisfaction. However, the prices of the goods also affect their satisfaction, as if the prices are high, then satisfaction drops, but if you can get the goods they require cheaper in the market they live in, their satisfaction will increase, but their literacy impacts how much they understand the price impact though.
满意度还严重依赖于他们的文化在国家中的地位、他们所属的宗教以及他们的阶级当前的满意度。还有其他方法可以提高pop的满意度,比如某些建筑,或者老办法——驻军。
Satisfaction also depends heavily on the status of their culture in the country, the religion they belong to, and how satisfied their estate currently is. There are other ways to make pops more satisfied like certain buildings, or the good old method of stationing armies.
满意度低的pop会加入并支持叛军。
Pops with low satisfaction will join and start supporting a rebel faction.

当然,这些可怜的人口缺少生活中最重要的东西之一。
Of course, these poor pops lack one of the most important things in life.
即使pop不至于叛乱,他们的满意度也有其他影响,因为某个地点所有pop的平均满意度会影响繁荣和控制。
Even though pops may not be upset enough to rebel, their satisfaction has other impacts, as the average satisfaction of all pops in a location has an impact on prosperity and control.

这里甚至连蠢驴都会算!
Here even the paradox maths check out!
敬请期待,下周我们将讨论一下法律!
Stick around, as next week we’ll be talking a bit about laws!