
Welcome to another Tinto Talks, where we give out top-secret information about our upcoming unannounced game with the code name Project Caesar. This time we will touch a little bit on the aspect of religion in this game.
每个国家、POP或角色都有他们所信奉的宗教。这会影响他们与当前所在地的关系,以及他们与世界上其他人的关系。
Every country, pop, or character has a religion they adhere to. This impacts their relationship with the place they currently are, and their relationship with others in the world.
这是1337年阿拉贡的宗教初始设置。
This is the religious setup of Aragon in 1337.
凯撒计划中的每个宗教都属于一个宗教组,例如基督宗教组或原始宗教组。同一宗教组中的其他宗教会认为对方只是异端,而不同宗教组中的宗教则相互谴责对方为异教徒。
Every religion in Project Caesar belongs to a Religion Group, such as Christianity or Paganism. Fellow religions in the same group consider each other to be merely Heretic, whereas religions in different groups condemn each other as Heathen.
每个宗教对其他宗教也有特定的看法,从亲人到敌人,这会影响不同信仰国家之间的关系,以及其他信仰的人们如何看待你的国家。
Every religion has a specific view of other religions as well, that ranges from Kindred to Enemy, which impacts relations between countries of different faiths, and how populations of another faith view your country.
每个国家对自己的正统信仰、异端和异教徒也有自己的容忍度,这会影响人们的快乐或愤怒程度,具体取决于他们所属的国家。
Each country also has their own tolerance of their true faith, of heretics, and of heathens, which impacts how happy or angry the population will be depending on which country they belong to.
这里的「同一宗教」来自与有效继承人有关的法律。
The Same Religion here, is from the law relating to valid heirs.
你国家的宗教统一对神职人员的满意度有很大的影响。
The religious unity of your country has a really large impact on the satisfaction of your Clergy Estate.
有一个非常重要的点你需要知道,在凯撒计划中,你不可能仅仅通过将派遣传教士到你的地点,然后他们就全都改信了。这里的转换是一个较慢的过程,依赖于政府活动和基础设施。
Important to know is that in Project Caesar, you just do not send missionaries to your locations and eventually they have changed religion. Here conversion is a slower process, which relies on government activities and infrastructure.
穆斯林国家的独特建筑,对皈依有一个较小的作用。
A unique building for Muslim countries that has a tiny impact on conversion.
每个宗教都属于一个宗教组,这会影响宽容政策的应用以及宗教之间的互动方式。同一宗教组的宗教被视为异端,而另一宗教组的宗教则被视为异教徒。
Each religion belongs to a group, which impacts which tolerance is applied and how religions interact with each other. Religions in the same group are viewed as heretics, but those of another group as heathens.
以下是我们目前设计的宗教组,但随着我们继续开发游戏,这可能会发生改变。
The groups we currently have are, but that may change as we continue to develop the game.
- 基督教
- 穆斯林
- 东方宗教
- 达摩宗教
- 琐罗亚斯德教
- 摩尼教
- 犹太教
- 安第斯宗教
- 原始宗教
- Christian
- Muslim
- Eastern
- Dharmic
- Zoroastrian
- Manichean
- Judean
- Andean
- Pagan
当前的基督宗教组。请注意,它们仍处于开发阶段!
The current Christian religions. Take into account that they are very much WIP!
在我们制作的一些游戏中,宗教之间并没有什么重大差异,只是不同的修正值而已,而凯撒计划中的一些宗教仍然只有一些修正值,但许多宗教将具有机制。目前,我们为天主教、东正教、一性论、各种新教、穆斯林、佛教、神道教、纳瓦特尔教、印度教和因蒂宗教制作了独特的机制。这些宗教中的每一个都将获得自己独有的后期开发日记。
In some games we have made there have not been any major differences between religions, merely being different modifiers, and while some religions in Project Caesar are still only a few modifiers, many will have mechanics. Right now, we have made unique mechanics for Catholicism, Orthodoxy, Miaphysitism, the various Protestants, Muslims, Buddhists, Shinto, Nahuatl, Hinduism & the Inti religion. Each of these will get their own unique later development diary.
现在,每种宗教仍将有一些符合对它们描述的修正,在许多情况下,它们是启用或禁用某些机制的东西。一些例子包括,以耆那教为国教的国家不能在没有宣战理由的情况下发动战争,而加尔文宗国家永远不会在战斗中重新掷骰子,因为一切都是命中注定的。
Now every religion will still have some modifiers that describe them, in many cases it is things that enable or disable certain mechanics. Some examples include the fact that countries with Jain as their state religion can not start wars without a casus belli, and that Calvinist countries will never reroll the dice in a battle, as everything is preordained.
请继续关注下周的会谈,我们将讨论另一个会为游戏增添趣味的全新功能。
Stay tuned for next week, where we talk about another completely new feature that adds flavor to the game.
遗憾的是,我今天无法回复,因为我在斯德哥尔摩参加一些管理事务,但@pavia 会帮助您!
Sadly, I can’t reply today, as I am at some management thingie in Stockholm, but @Pavía will help you out!
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